May 7, 2007

Lunar Defender 0.5b Released!

Posted in Game Content, Media, Progress, Releases at 7:20 am by mothmanbr

As promised, here is the newest version of the game 😀

The biggest change is that the game is now in stages, not the “survival” gameplay style that the last one was. Like I said, I wanted to change more in the graphics part, but unfortunately I wasn’t able to. The main campaign is very difficult even for me, and the extra campaign is almost impossible. So, if the gameplay doesn’t anger you, at least it’ll keep you stuck for some hours until you find a way to beat the stages. The main campaign has a “story”, told before a mission begins in the briefing screen. I didn’t put much thought to it, and it is not connected at all to the story of the final version of the game. It’s just there as a filler. The extra campaign is just a series of hard stages where you have to be careful about spending your ammo, or destroy the enemies fast. I recommend only trying the extra campaign after you beat the main one, or after you grow tired of it. Oh and now we have a background music, made by a friend.
Enjoy 🙂 As always, comments and criticism are appreciated. Contact me if you find any bugs or just want to talk. I fixed all the bugs I could find, but I’m sure there are a lot more just waiting to be discovered.

Click for full size

Download: SendSpace [3069 KB]

Controls:
1 – select pistol;
2 – select smg;
3 – select shotgun;
4 – select quad;
ENTER – selects menu option or starts game;
ESC – quits the game or returns to main menu;
Mouse – aims and shoots;
P – pause the game.

Instructions:
1. Unrar all files to the same folder;
2. Run lunardefender.exe;
3. To uninstall, delete the game folder.

Changelog:
New Features:
– Game now divided in scripted stages;
– Two campaigns with 5 levels each;
– Each level is able to load its own enemy database and tileset;
– Menus added(main menu, options menu, new game menu, etc…);
– Scoring system added;
– Briefing and mission completed screens added;
– Death and weapon change sounds added;
– Background music added;
– Health bar now under the player base;
– Weapons highlight to show which ones are available or selected;
– Pixel-perfect collision added;
– Enemies now stand and attack the player instead of disappearing and causing damage.

Bug fixes:
– Game auto-selects the a graphics driver your system supports.

Code Optimizations:
– Code completely restructured and commented, making it more organized and clear;
– Several fixes to improve performance.

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4 Comments »

  1. Sharfshuetze said,

    Great improvement, and the game now is harder… still I couldnt pass the fourth stage.

    But I will…

    Good job Mothman

  2. fathertyme said,

    nice game can’t wait to see next step

  3. […] 0.5b Public Beta Now divided in 2 campaigns of 5 difficult missions, the purpose of this release was to just to test the scripted missions, menus, screens, and other things I added since the last beta. It lacks the replay value of the previous one, but it will still keep you entertained while you try to beat the first campaign. The second one is impossible. Info and Download Link. […]

  4. JT said,

    Hey there.
    Saw the video @ YouTube and thought I’d give yer game a go.
    Sadly the download link is broken.

    I’ll check back later hoping to find an alternative.

    /J. Thörngren Stockholm, Sweden.


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