June 26, 2007

Story Mode

Posted in Game Content, Media, Progress, Thoughts and Ideas at 6:53 am by mothmanbr

Sorry for the late update, I’ve been away.

I don’t really remember if I posted this, but Survival Mode is ready and working. At least a prototypical version for the 0.6 beta. So, I began working on the Story Mode, which is the most complicated one. I spent the day coding an event system, more complete than the one used in 0.5: events can be triggered by time, an enemy death, no enemies left alive, by other event, and some other stuff. Also, I added an in-game messaging system, that right now looks like a RPG dialogue box:

It uses the GUI module I built. I’m surprised how useful that module has turned out to be. I thought I was only going to use it for menus, but I’m using it almost everywhere. I even thought about using it to display the HUD, but I don’t think it’ll look nice in the way I have it planned. The Story Mode will be done very soon. But the stages and events… That’s another story 🙂 I’ll build a small campaign for the 0.6b, as always.

For unlockables fans, LD will feature a lot of features and extras to be unlocked. More details soon 😉

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